GeneralDocumentary storm - a website dedicated to free full-length
documentaries gathered from all over the net. The main objective is to
spread knowledge, index the thousands of educational videos on the
internet and an all around freedom to investigate human ingenuity. Critical Research PracticeDigital Media and Play- Media Practice & Culture 1 - official module blog
- Pervasive Media Studio (Bristol) - A centre for media involving modern technology but not bound by the constraints of Keyboard, screen and mouse. This included mobile device applications which use location and bespoke devises that interact with people and/or the environment.
- Play Research Group - The Play Research Group is a forum for the development of
research into the cultural significance of play and games.
- DCRC (Digital Culture Research Centre) - DCRC aims to enable, support and
promote world-leading research into the reconfigurations of contemporary
techno-cultures.We study the application, practices and politics of
emerging technologies; we critically reflect on their ethics, values and
aesthetics; we engage our research with a range of partners to further
inform development strategies.
- Only a Game Blog - Insightful and informative, contains Roger Caillois related stuff such as The Complexity of Ludus, and articles about Agon (competition), Alea (chance), Mimicry (simulation) and Ilinx (vertigo).
- Seth Giddings's Blog
- Pervasive Media Work Group (Lester) - This research space will provide an opportunity to explore the
technologies and social engagements possible in this new ecology by
raising a series of questions around changing concepts of space and
place for a wide range of traditional disciplines ranging from
Anthropology, Art and Architecture, Computer Studies, Cultural and Media
Studies, Fashion to Graphic design.
- Documentary Videogames PHd - CINDY POREMBA is a digital media researcher, creator
and curator, exploring the intersection of documentary, videogames and
interactive art through Concordia University’s Doctoral Humanities
program (Montréal, QC). She holds an MASc in Interactive Arts from Simon
Fraser University, as well as a BA from the University of Waterloo in
Rhetoric & Professional Writing.
- Homo Ludens: A Study of play-element in culture (Johan Huizinga,1935) - “It discusses the importance of the play element of culture and society. Huizinga uses the term "Play Theory" within the book to define the conceptual space in which play occurs. Huizinga suggests that play is primary to and a necessary (though not sufficient) condition of the generation of culture.”
Principles of Practice- Center of Digital Storytelling - The
Center for Digital Storytelling (CDS) is an international non-profit
training, project development, and research organization dedicated to
assisting people in using digital media to tell meaningful stories from
their lives.
The problem with Story - Tom Abba- The Agrippa Files (William Gibson) - Agrippa (a book of the dead) is a work of art created by speculative fiction novelist William Gibson, artist Dennis Ashbaugh and publisher Kevin Begos Jr. in 1992. The work consists of a 300-line semi-autobiographical electronic poem by Gibson, embedded in an artist's book by Ashbaugh.
- 253 Journey Planner - a interactive novel
- Important story theorists
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